{ "@context": "https://schema.org", "@type": "FAQPage", "mainEntity": [ { "@type": "Question", "name": "What is the difference between a wireframe and a prototype?", "acceptedAnswer": { "@type": "Answer", "text": "A wireframe is a static layout; a prototype is interactive and simulates user flows." } }, { "@type": "Question", "name": "What fidelity should a prototype be?", "acceptedAnswer": { "@type": "Answer", "text": "Low-fidelity for early concepts; high-fidelity for stakeholder sign-off and usability testing." } }, { "@type": "Question", "name": "What tools are used for prototyping?", "acceptedAnswer": { "@type": "Answer", "text": "Figma, InVision, Marvel, and Axure are common choices." } } ] }
Definition

What Is a Prototype in UX Design?

An interactive or static model of a website or app used to communicate design intent, test user flows, and gather feedback before development begins.

Related Terms

Example

A Figma prototype of a SaaS onboarding flow is shared with stakeholders to validate the UX before a single line of code is written.

Synonyms:

Mockup, Interactive wireframe, Clickable prototype

Acronyms:

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